Volvo Cars is using Virtual and Augmented Reality to speed-up the design and production process.
Last week we were excited to announce the release of our Universal AR for Unity SDK, offering Unity developers the ability to use Zappar’s leading image, face, and instant world tracking APIs within one of the world’s most popular game engines.
July has been another busy month for the team here at Zappar and for our talented ZapWorks community, we have celebrated cartoon greats both old and new and seen some fantastic AR use cases from healthy living to tourism.
Storytelling is changing and augmented reality (AR) is proving itself to be a prominent, permanent addition to our storytelling toolkit.
From a monumental product launch to college graduations, this Month in AR has been a busy one, packed full of Zappar news and AR highlights.
Want to learn more? Download our ebook to find out how ZapWorks can help you build AR quickly and easily.
Things were certainly business as unusual at AWE this year, and we have to say despite missing the Californian sun and being able to mingle with the AR community in person, going online certainly had some advantages.
Welcome back to another Zappar Month in AR, bringing you not only the best examples from the Zappar team and our incredible ZapWorks community but also some of our news and updates.
Build immersive image, face and world tracked AR experiences with the platform of your choice - deploy everywhere.
If you are thinking of piloting an AR project in your organization, it is especially important—given new and emerging technologies—to identify a good use case for AR and conduct a small pilot in the organization. Some examples include: