Welcome to the Zappar blog archive

Caspar Thykier

Introducing 10x10 Sessions: Series 1

We are delighted to announce that we will be launching our 10x10 Sessions next week - a series of inspiring ten-minute (or so) interviews with the great and the good of XR.

Connell Gauld

Zappar WebAR now supported in social media apps and third-party browsers with iOS 14.3

iOS 14.3 users can now enjoy even more seamless access to their WebAR content.

Grace Vassallo

In conversation with Product Designer, Steven Spong

It was just really exciting to see a company that is actually looking to put it out there and to democratize it, to put it in the hands of as many people as possible.

Grace Vassallo

In conversation with Head of Zapbox, Simon Taylor

The Zapbox philosophy is to keep trying to push what we've got as far as we can.

Caspar Thykier

Eden Reforestation Projects partnership: from small acorns...

Our new partnership with Eden Reforestation Projects,  joining a growing community of businesses big and small worldwide committed to building a more sustainable world.

Grace Vassallo

All-new Zapbox: off to an exciting start

We’ve had an exciting start to the campaign so far, we’ve passed the 350 mark for backers, and are closing in on 50% funded.

Grace Vassallo

Introducing all-new Zapbox: now on Kickstarter

All-new Zapbox will enable content creators and developers to build truly immersive, 6-DoF Mixed Reality (MR) and Virtual Reality (VR) experiences at an unrivalled price point of just $40,

Grace Vassallo

Top 10 WebAR examples of 2020

WebAR is quickly becoming the go-to delivery method for augmented reality due to its global reach and lower barrier to entry. Here are the top 10 WebAR experiences of 2020 so far.

Grace Vassallo

Universal AR for Unity SDK with developer Jordan Campbell

Last week we were excited to announce the release of our Universal AR for Unity SDK, offering Unity developers the ability to use Zappar’s leading image, face, and instant world tracking APIs within one of the world’s most popular game engines.

Grace Vassallo

AWE USA 2020

Things were certainly business as unusual at AWE this year, and we have to say despite missing the Californian sun and being able to mingle with the AR community in person, going online certainly had some advantages.

Debbie Richards

Preparing your company for an immersive learning program

If you are thinking of piloting an AR project in your organization, it is especially important—given new and emerging technologies—to identify a good use case for AR and conduct a small pilot in the organization. Some examples include:

Grace Vassallo

Free augmented reality workbooks for remote learning

One member of our Zapworks’ community, Stone Oak Media, was determined to help educators, parents, schools, and communities face the challenges of COVID-19 by helping them educate and entertain the young.